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Interview by Seth Pimlott with Simon Denny (artist-curator) and Ira Schneider at the ICA London
during the Remote Control Exhibition, April 2012
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'Fighting TV'
The exhibition Remote Control unexpectedly reveals a golden age of artists working with the media landscape that conditioned the late 20th century. There was a ten year period - 1974-1984 - twenty years after television had become the confident, dominant mass-media, when thinking about television was a central cultural concern. If you wanted to think about politics or culture or popular everyday life then you had also to think about television. Reflecting on the power and significance of the, '19" picture window and engaging guest who'logue issue. Denny wa' became a vital subject for many writers and artists who wanted to try and engage with their time. Their concern was matched – for a moment - in British public service television by the willingness of executives to commission interrogative, experimental work. The ICA's archive of papers from the period – which we went through - reveals how active it was around this moment (as well as its recurrent financial near death experience). The archive shows an ongoing conversation: it seems as though every other month was dedicated to a six part seminar on the impact of the TV on some aspect of daily life.
Indeed, in looking at this exhibition it is important to try and understand just how powerful and communal television was, then. There were only four channels, the entire British public watched television. Moreover it was watched together: both in the sense that there was only one screen in the house, viewing was collective and domestic, but also in the sense that half the public often watched the same thing at the same time. Any 9 p.m. news bulletin in 1982 on any ordinary news night would expect an audience of about twelve million - twenty million would be good, but not exceptional.
In this way Britain was as much an electronic community in the 1970's as we think of it in the internet age. This gave video a special power at that moment. Video art now sometimes gets a bad name; it is seen as a medium that exaggerates the worst characteristics of lazy work - a realm of poorly produced footage, banal but pretentious ideas, where the ratio of thinking to duration is in an inverse proportion. But in the seventies and eighties it offered an apparently radical way of making work and intervening in the mass- media that was television.
Indeed, there is nothing in Remote Control that isn't totally absorbing. It presents an era where artists at the top of their game really grapple with television. The gallery downstairs, lined with original TV monitors (imported from China - because you can no longer get cathode ray tube sets in Europe) shows work that can be loosely divided into two strands. One body of work is interruptive. It either inserted carefully crafted video into the television schedule disrupting the unthinking acceptance of TV - and unimaginably now - no doubt somewhat puzzled the several million people who came across as a part of an ordinary evenings viewing. One example of this is David Hall's This is a television Receiver, made for the BBC in 1976, to interrupt normal programming with a deeply weird image of Richard Baker. At this point Baker was the most familiar newsreader of the time (who would have been recognisable in every home in the country). He is seen talking about the unreality of his own television image while visually and aurally dissolving to the point of abstraction. The video's elegant simplicity punctures the unthinking experience and glazed identification with the TV image.
The other strand of work mimics the forms or exposes the means by which TV content - advertising, soap operas or news - was made, taking them apart for closer inspection. Alternatively by cutting and editing found television content, it problematised the flow of TV. It summoned up a latent meaning, and explored the way in which TV was colonising how people thought. In Adland made by the Guerilla Collective TVTV in 1969, falsely chummy interviewers get admen - from the boardroom to the studio - to talk disarmingly frankly about the how they try to seduce the public.
In the gallery upstairs, Farocki & Ujica's Videograms of a Revolution, shows how state television became the site for revolution - for a brief moment, direct political action involved the appropriation of state media: rather than storm parliament, you stormed the TV network. The revolutions of the Arab spring in 2011 all appeared to need a public space to occupy, a square or even a roundabout would do, and used the digital media for organizing demonstrations. However, back in analogue time, television stations were the public space you had to take over. In Romania in 1992, or Russia in 1989, and in a very different way Serbia (where we controversially bombed the television station), the capturing of a television station was the revolutionary moment. The troubled aftermath of the revolution in Romania - there was no easy transition to decent democracy - is also foreshadowed in the coverage of the brutal end of the deposed dictator and his wife, who are shot in real time on screen.
The student forum spoke to the artist Simon Denny, the exhibition's curator, and to Ira Schneider, an experimental videomaker from the 1969 on. Schneider had also played a major role in the politics of video distribution - a radical analogue issue. Denny was responsible for the installation in the gallery of the massive television signal Hub - an exhausted bit of grey equipment which was the engineering behind the distribution of the TV signal in all of north east London. We asked questions and they had a conversation about the different perspectives that working in analogue and digital periods provoked.
Ira: I was travelling around the world for a project called Timezones, where in one room, on 24 TV screens you could see all around the world at the same time. I was videotaping in London, but also in Papua New Guinea, in Africa, around the world. That's because there was no global satellite coverage in 1977. Only two-thirds of the world was connected for real-time communications.
Cameron: How have you found the advances in technology have affected your work since then.
Ira: Well that's why I'm here. I keep renewing... it keeps renewing me. Back then I carried 72 video cassettes that were this big (gestures). Sony video cassettes, in black garbage bags so that you could never see the word 'Sony.' And it worked – we never had anything stolen. And the camera was that big (massive) – and this is my camera today (phone-size) and next time in a couple of years I'll be doing it with just a ring, a ring on my finger.
Simon: Maybe with the finger itself.
Ira: Yeah (laughs) (points his finger at us) 'Hey you're on TV!'
Seth: When did you both start working with film or video?
Simon: I was at art school in New Zealand making sculpture but when I started travelling, I started working in video
Ira When was this, the 90s?
Simon: No no, early zeros, not that old!
Ira: Wow
Simon: From travelling, I thought it was kind of ridiculous to be making rooms with stuff in it, so I started working with more ephemeral technology from my computer and that's when I got into the history of video and started making videos for my own presentations.
Ira: I started doing video in January 1969.
Seth As a student?
Ira: No. I had a master's degree by then in psychology and made 8 short films.
Simon: You were about my age then? I'm 29
Ira: Yes, actually, I was about 30. I discovered I couldn't go on making films because they cost too much and I didn't get a return because they were experimental films and played only in underground cinemas and didn't return much money. So I switched to video and then suddenly I had sync sound because in film it was too complicated and expensive and you always had to travel around with somebody who held the microphone and did the sound.
Seth: Science fiction writers like Ballard and Kurt Vonnegut were prophetic about the way in the changes in information technology would radically alter or colonise inner space or the mind in some way. They were accurate about the physical way that this technology would come to permeate everything we do. I was wondering about that future that these writers imagined, that we seem - to some extent at least- to inhabit.
Simon: In terms of prediction, one of the main problems that Ira's generation faced when they were first starting to work with video was distribution. Artists didn't have the same access to distributing information as the main networks did. No one predicted how easy distribution would become. Now all of us have access to distribution but what we don't have access to is the intense marketing tools that might sell our work.
Ira: Getting paid for it!
Simon: One of the aspirations of Ira's generation seemed to me to be trying to use that technology for less sensationalist, closer to the everyday, ecologically sound, to use video in a more positive way and not only commercially. Now the same kind of sensationalist material - that Ira's generation was working against - still gets pumped out and this is what we all come into contact with. [Digital distribution hasn't improved the chances of well made, careful material, to find an audience]. So even if I'm on youtube, the young kid farting on a mouse or whatever, also finds an audience XXXX
Ira: Yeah, Bohemian Rhapsody in the back of a police car, singing the whole song, and it got on CNN
Simon: It's not what I have the impression this generation were hoping to use that network for.
Ira: There is this crap about 'Clash of the Titans,' 'Revenge of the Titans,' 'The Killing of the Titans' these big monster things. Now, it's these giant things that come from games. It's all crap and unfortunately that's what's dominating the experience of young kids today.
Simon: I slightly differ on my opinion on that. I think that often the material that is used is crap but the forms are not. I know people that do very inventive and progressive things with that kind of stuff. Do you know what I mean?
Ira: With the technology, yes. Not only shooting other peopleā¦
Seth: Can the gaming form , where you can indulge fantasies or pathological ideas but without there being any physical harm might have some beneficial social effect?
Simon: Well, there have been studies on exactly that, actually. That it's cathartic if people play out those fantasies out of reality.
Ira: It goes back to archaeology and anthropology. The human being is born of the Savannah, with wide expanses of flat land where the eyes developed into a tracking tool so that you could hunt the prey. We embody this coordination, this calculus. This is it! I'm reaching and eye and hand (reaches for his glass of water). The ability to track over time the movement and bring things together. Calculus does that and we have it in us!
Simon: Yes, the math tools for processing things, it's part of our make up.
Ira: That's just the description of what we are doing. How we function. That's what these games are.
Simon: Some people would argue that any kind of technology is just an extension of people. The body is already a prosthetic and so any other technology that you can put on top of that is just the same as the body.
Cameron: Would you see modern technology as being neutral?
Simon: No I don't think they're neutral. In terms of social media my personal position is that social media aren't necessarily evil but they certainly put things into a particular environment. Facebook makes money by giving very detailed demographics to their advertisers. That's the fundamental underlying function of that space. The social function that happens between us when we use it is something different.
Ira: Just be careful what you put on it because they own it.
Simon: Exactly, yes they own it, they own everything. There was a guy who requested all of the information that Facebook had on him and a very substantial dossier came and it still wasn't everything. They have a vast data mine and they're just starting to know how to use it. I think we're also not at the moment seeing what will come out of all this knowledge gathering that's happening because the processing is only starting.
Seth: You have no idea where that information might end up. It might not fall into benign hands.
Simon: Yes, exactly. I have friends who think it's absolutely fine, this is just the forces of survival of the fittest happening. I'm not sure that I believe that myself and would imagine that Ira doesn't. If you give all these people this information they have all this power. You've got nothing for it. Your at the whim of a small minority still deciding what they want to do with people like us. I'm a bit on the fence with it myself - I can see both ways.
Cameron: People say that the Arab Spring would not have happened without social media.
Simon: Yes, this is true, but it's only a small part of what that technology's doing. Ok, you can enable people to do that, but there's other sides of things happening at the same time. There's this great little meme that I saw on Fourchan(?) that's two chickens in a chicken coup thinking 'isn't it great that we have all this free food!' I don't know if that is the situation but that's one reading of it.
Cameron: How would you see your own practice in relation to these technologies?
Simon: It's something that I'm totally consumed with processing, in a different way and in a different moment, from people like Ira. Ira's been doing it for a lot longer than I have.
Seth: Artists in the early twentieth century were very quick to recognize the ability of film - or moving images on a screen- to work on the mind covertly, its form analogous to something like the unconscious. Do you see a different relationship to the screen now,
how does a kind of complete immersion in moving images affect us psychologically?
Simon: it depends how its done and when it is done . That sort of Media overload could be poignant or conceptual.
Seth: What type of content do you look for?
Ira: I prefer reality, abstraction from reality, and juxtaposition. Other people prefer sensationalism. There was a woman - la Fontaine?, she did a video installation with 24 screens . Each screen had the same guy on it doing the same dance. What the fuck is that. Nam June Paik had 100 screens with the same image on every screen: what the hell is that about. Bigger sells is what it is,not content.
SD: My reading of what Ira is interested in is human scale, something closer to a human level. Making it bigger and more saturated is definitely not what I think Ira is interested in. He is interested in the capability of that material to deliver video information, audio information to different place - For Ira it is more about the exchange of ideas than anything else.
Ira: I have a bias in my own work, which for the most part is non-narrative. I don't do stories. I assemble images and sounds to pass information along in a non proscenium way, whereas the television set is thought of as a stage. I often do installations with one or more screens . Even when I am doing a one screen video, its many different scenes, different people, different locations and somehow I tie them all into each other.
SD: That is where we crossover. I'm interested in the way information reaches us, what our interaction with the world is through information. I'm not only interested in video by any means, this is something that is very dominant in terms of the way we receive information so therefore one looks at it. I'm also interested in graphics and the way that they speak, and what their content is. I'm interested in looking at what the machinery is for visually and audibly describing ideas is.
Ira: I have a-book to suggest - McChesney,& Nichols : Our Media not Theirs. Its straight to the point, a good starting point for artists using television.
Seth: Some of your previous bits of work uses found bits of video - often generic content- relaxation videos, self help films, that set up (or are intended to set up) a very personal or emotional relationship with its audience. I was wondering why you look at that sort of material.
Simon: I don't always work with found material. I make things as well. For one project I used a relaxation video because I was trying to use fish tank imagery that was part of kind of art history dealing with video. The fish tank is often used as a kind of metaphor for the TV box. This was a history I was interested in commenting upon. On another project I recently finished, I worked with a psychologist trying to devise a non linear time line for a history of work and society in New Zealand where I am from. That could seem like generic material, but actually takes the style of powerpoint and other formats that are often used to set out this kind of information, but coming to a more interesting way of using that kind of aesthetic. For every project I try and have a very specific aim , what I want out of it, and how I will go about doing it. So I provide myself with a very particular problem, which I then try and solve in the best way possible. It is not a formula that always works, but it is kind of template.
Seth: Is that a formula that you applied to remote control?
Simon; Yes definitely, because I was asked to design this room that would be a touchstone for a number of video art pieces from the 1960's to 1980's, dealing with the subject of television. This is why I brought Ira 's material into it because it was so poignant/relevant to how people started thinking about dealing with this subject. The focus that radical software and rain dance corporation [publications that Ira was involved in] put on television is for me a very useful one for thinking about what came later, especially the emphasis on information distribution.
The moment I got this giant transmitter -TV4 - this huge piece of equipment sitting in the gallery, that was only able to happen because of the digital analogue switchover that is happening in London right now. We can only house this huge object that can be applied as a symbol for the mass distribution of media, because it is being thrown out at this moment.
Cameron: How did you acquire this monument?
Simon: While researching for the show I came across the fact that the show was opening at the same time as the switchover - which is a good time to comment on artists and television. I tried to find out who owned this bit of broadcasting equipment, I got the ICA Curator to help me get in touch with go-to's for that, and its all owned by a private company Arquiva??, who donated the equipment to us. They own every single bit of broadcast hardware in the UK. We managed to convince them to give us Chanel 4's
transmitter for North East London.
Ira: Did they pay for delivery. Because that's important
Simon: They did, 5 men came down to deliver it so it was quite a big deal.
Ira: what are you going to do with it after. Is it going into your apartment
Simon: I wish.
Seth: Did channel four reach the entire country through that bit of equipment:
Simon: No , this is one part. The way it works is that you have several signal hubs, and you have this situation where every channel sends their video signal from the studio to this hardware, that then kind of blows it up, amplifies it and then sends it via these giant antennas that are all around. But that is just a fraction of the mass of material - one part for channel four for north east London. It is only part of the line that processes channel four. But I think it visually gives you some sense of scale in the gallery.
Ira: are there any rare earth metals in there?
Simon: There are amazing copper ones, huge chunks on the transformers. This obsolescence cycle is so quick and happens so much, there is such a mass of things that get used and then re used - its a kind of futurism.
Cameron: Its also a kind of abstraction, because you never see this kind of object, you are presented with something that is completely removed from any kind of context.
Simon: Well this is the one of the reasons I wanted to bring this bit of equipment in. It also speaks of google's situation, where you have this idea of the cloud , some immaterial resource where you're information can be stored. But of course its not a cloud, its some huge warehouse, packed with enormous powerful computers, using lots of resources and power. This is the idea, to bring that very material force into view.
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